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There are one-hand and two-hand melee weapons, and both of them have distinct advantages and disadvantages over one another.įor instance one-hand weapons tend to be faster and allow you to dual wield or equip a shield, but they do not have the special attacks. Not to mention they're pretty fun to swing around. Most players are more comfortable with melee weapons than ranged as they provide a certain close-range safety net that ranged weapons generally do not. This deals a small amount of damage per second.īoth ranged and melee weapons can have elemental affinities. Poison element weapons can poison enemies on hit. This deals damage to nearby enemies based on the electrified monster's health. This reduces their move speed and jump height for a short time.Įlectric element weapons electrify enemies on hit. This deals a small amount of damage per second and makes the afflicted target light up in the dark, but the burning status effect can be doused out by hopping in water.įrost element weapons can freeze enemies on hit. The status effects last 5 seconds when applied by weapons.įire element weapons can burn enemies on hit.
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The element will be marked with a symbol. You can see which affinity a weapon is right in its item information. Not only will these weapons do damage of that element (and extra to enemies weak to it), but they will apply specific status effects on enemies when hit. Some weapons have elemental affinities, of which there are four total. There's pretty much something for everybody in the game's nearly infinite weapon stockpile. On top of some types of weapons packing exclusively random stats, some are ranged and some are melee - and some still are magical. Some, such as fist weapons, have no procedurally generated options and will always have the same stats while weapons such as hammers, daggers, and so on always have random stats. Starbound is packed with weapons both procedurally generated and specifically designed.
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This guide is going to cover the specifics of the game's weapons and how the system works, as it can be kind Players who gave the game a rest during its extended beta period and newcomers alike can and do come into the game and find themselves a little confused over all the new weapons and how they work. Combat is as big of a part of Starboundas it's ever been, if not more so with the game's new bosses and sub-bosses.
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