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Knights of the old republic feats
Knights of the old republic feats











knights of the old republic feats knights of the old republic feats

I looking to be able to do as much of the game as possible and have as many paths as possible excluding mutually exclusive stuff like Light or Dark Side restricted stuff since I will definitely be playing light side in both. Forget skills but be able to persuade.įor Kotor 1 I am thinking of going with Scout\Guardian,Scout\Consular,Soldier\Guardian or Soldier\Consular Soldier > Consular is a whirlwind of saber force power destruction in a fancy hat. If you don't go consular you are sacrificing force powers, full stop. Light armor in KotORII also provides more than adequate protection. This allows force users to go toe to toe with a saber. The biggest difference between KotORI&II is that KotORII has a feat that allows you to use your DEX modifier in melee. Making those speech checks will save you a lot of headaches. The only exception to the no skills rule is persuasion so it helps to have at least one point in CHA regardless. It's tight trying to cover every stat other than INT, but try to dump points into DEX to compensate. A force user's biggest weakness is that they're squishy. Also without having to worry about force powers you're free to wear heavy armor. Have a force caster companion around for those added buffs. Tear it up in combat like it's nobody's business. You'll only have to worry about STR and CON and maybe a point or two in CHA. The easiest class combo is Soldier > Guardian. To either end, only go Guardian or Consular. While force powers are handy buffs on a LS playthrough, Bastila and Jolee are also support casters so it is up to you if you want to join them. If you decide to go force-centric you'll need to allocate some points to CHA and WIS. The simplest way to go is saber-centric, obviously. A soldier gives you all the stats that matter to survive in combat which is where it counts.įrom there you have to decide if you want to be a saber-centric Jedi or a force-centric Jedi.

knights of the old republic feats

I'd say starting with soldier is always going to be your best bet. What are your thoughts on the builds which would you recommend,what are you suggest builds and do you have any advice for a beginner.What kind of Skills and Feats would you recommend. I have done some research and I have found these build while searching around the internet So what I am asking is what you recommend as a good and fun character build for a beginner. I am going to be doing a lightside playthrough and am leaning towards a scout or a soldier,since I don't feel quite comfortable to do Scoundrel just yet since I now that's more experience players.As for Jedi class I am less decided. I plan on doing a play through of the games very soon,being in a Star Wars mood and all.Its been awhile since I last played these games back on Xbox and I never finished the second one.













Knights of the old republic feats